I’ve been digging through a lot of my old work this past week and stumbled across a pitch that was a lot of fun to execute. In 2005/2006, my former agency VML received a RFP from Ubisoft to create buzz for their upcoming release of Splinter Cell 4. I had directed a very large brainstorming [...]
Tags: aaron weidner, adam kellogg, ariel waldman, pitch, rfp, san francisco, splinter cell, splinter cell 4, ubisoft, vml
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